209 ： プレスメントマッチの算出レートについて We’re pretty happy with how placements work right now, but we’re keeping an eye on them all the same. As we mentioned last season, we do lower your SR a bit initially but you also gain that SR back as you play. We’re trying to provide players with a positive initial experience of gaining SR at the beginning of a season without the matchmaking chaos of a more complete reset. It’s not perfect, but we like the results so far. To clarify one thing, your initial MMR that we use to match you in placements isn’t simply based on the final result of the previous season. How you played in seasons before the prior one also factor into the calculations. Of course, how well you do in your placement matches also matters.
認定マッチ終了後のSR獲得ボーナスがかかるマッチ数について Q:When exactly does the bonus SR end? It was at around 15 matches for me,(or 400 SR gain), so does it count matches, losses, or SR gain?
A:It’s a bit fuzzy, but for most people it’s around 40-50 total matches played.
トロールや途中抜け、スマーフや意図的なランク下げ、ゲーム放棄の対策について Q:The issue of trolls, leavers, and smurfs/derankers/throwers… has not been addressed. Would this be looked at in the future?
A:Oh, handling leaving is still high on our list of things to improve. It’s just a very, very difficult problem to solve in a way that the solutions don’t cause more problems than they solve, or that couldn’t be potentially exploited for SR gain. We have to be way more "mean" that we’d normally like to be to prevent exploits and discourage even worse behavior. As Jeff mentioned back all the way back at Blizzcon,we’re still working to improve our player reporting to better identify and handle trolls and intentional throwers. Players intentionally deranking to misrepresent their skill (which does create unfair matches) is also definitely on our radar. While I know a perfect Overwatch utopia of positive, communicative, teammates who’ll gladly play the tank or support when needed is a not completely realistic final goal, there’s still definitely room for a lot of improvement.